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  2. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/BellmanFord_algorithm

    The BellmanFord algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  4. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist( u ), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or BellmanFord algorithm .

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Hence, one can easily formulate the solution for finding shortest paths in a recursive manner, which is what the BellmanFord algorithm or the Floyd–Warshall algorithm does. Overlapping sub-problems means that the space of sub-problems must be small, that is, any recursive algorithm solving the problem should solve the same sub-problems ...

  6. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the BellmanFord algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  7. Matching (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Matching_(graph_theory)

    It uses a modified shortest path search in the augmenting path algorithm. If the BellmanFord algorithm is used for this step, the running time of the Hungarian algorithm becomes (), or the edge cost can be shifted with a potential to achieve (⁡ +) running time with the Dijkstra algorithm and Fibonacci heap.

  8. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case.

  9. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    It can be solved using Yen's algorithm [3] [4] to find the lengths of all shortest paths from a fixed node to all other nodes in an n-node non negative-distance network, a technique requiring only 2n 2 additions and n 2 comparison, fewer than other available shortest path algorithms need. The running time complexity is pseudo-polynomial, being ...