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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
[1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...
To combat this, a just-in-time (JIT) compiler was introduced into Java 1.1. Due to the high cost of compiling, an added system called HotSpot was introduced in Java 1.2 and was made the default in Java 1.3. Using this framework, the Java virtual machine continually analyses program performance for hot spots which are executed frequently or ...
The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.
In May 2005 the task force announced that an agreement had been reached to reduce clearing times for phone, Internet and standing order payments. [19] This committed the payments services industry to develop a system able to clear automated payments in no more than half a day – the so-called ELLE model – resulting in payment being received the same day if made sufficiently early.
These fabrics are produced for mass consumption and stand for ephemerality and caducity. Fancy Fabrics are more intense and rich in colours than wax prints and are printed on only one side. As for wax prints, producer, product name and registration number of the design are printed on the selvage. Even the fancy fabrics vary with a certain fashion.
The Motorola AN/FPS-23 was a short-range early warning radar deployed on the Distant Early Warning Line (DEW Line). It was used as a "gap filler", looking for aircraft attempting to sneak by the DEW line by flying between the main AN/FPS-19 stations at low altitude. It could detect aircraft flying at 200 feet over land or 50 feet over water. [1]