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  2. Fill light - Wikipedia

    en.wikipedia.org/wiki/Fill_light

    A common artificial lighting strategy that creates an overall appearance similar to natural fill places the fill light on the lens axis so that it will appear to cast few if any shadows from the point of view of the camera, which allows the key light that overlaps it to create the illusion of 3D in a 2D photo with the same single-source ...

  3. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    The background figure is the CIE xy chromaticity diagram. The choice of primary colors is related to the physiology of the human eye ; good primaries are stimuli that maximize the difference between the responses of the cone cells of the human retina to light of different wavelengths , and that thereby make a large color triangle .

  4. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Without lighting models, replicating lighting effects as they occur in the natural world would require more processing power than is practical for computer graphics. [14] This lighting, or illumination model's purpose is to compute the color of every pixel or the amount of light reflected for different surfaces in the scene. [ 15 ]

  5. Photographic lighting - Wikipedia

    en.wikipedia.org/wiki/Photographic_lighting

    Lighting determines exposure and can be used to create effects such as low-key and high-key lighting, both of which involve the contrast between darker and lighter elements in a scene. [2] Lighting is especially important for monochrome photography, where there is limited to no color information, and exclusively includes the interplay of ...

  6. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    However, 3D computer games of the time were producing increasingly complex scenes and detailed lighting effects much faster than the increase of CPU processing power. Nvidia's GeForce 256 was released in late 1999 and introduced hardware support for T&L to the consumer PC graphics card market. It had faster vertex processing not only due to the ...

  7. Backlighting (lighting design) - Wikipedia

    en.wikipedia.org/wiki/Backlighting_(lighting_design)

    In lighting design, backlighting is the process of illuminating the subject from the back. In other words, the lighting instrument and the viewer face each other, with the subject in between. This creates a glowing effect on the edges of the subject, [1] while other areas are darker. The backlight can be a natural or artificial source of light.

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  9. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposures, mattes, or the Schüfftan process or in post-production using an optical printer. An optical effect might place actors or sets against a different background.