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  2. List of teams that have overcome 3–1 series deficits - Wikipedia

    en.wikipedia.org/wiki/List_of_teams_that_have...

    MLB teams have overcome 3–1 deficits 14 times (including one 3–0 deficit), six of which occurred in the World Series. [1] This does not count the 1903 World Series, during which the Boston Americans (or Puritans, or Pilgrims, depending on the source, and later known as the Red Sox) came back from a 3–1 deficit to defeat the Pittsburgh Pirates, five games to three, as that was a best-of ...

  3. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  4. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    The sales of home video games had dropped from $3.2 billion in 1982 [48] to $100 million in 1985. [49] Analysts doubted the long-term viability of the video game industry, [ 50 ] and, according to Electronic Arts ' Trip Hawkins , it had been very difficult to convince retailers to carry video games due to the stigma carried by the fall of Atari ...

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The Wii U, released in 2012, included a tablet-like Wii U GamePad that included controls and a touchscreen display that acted as a second screen during gameplay, along with support for Wii Remote controllers, and included backward compatibility with Wii games. The Wii U was a commercial failure for Nintendo following the Wii; while the Wii had ...

  6. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    The first psychometric test to assess IGD was the Internet Gaming Disorder Test (IGD-20). [27] This test includes 20 questions designed to assess the extent of problems caused by disordered gaming and the degree of symptoms experienced by gamers. The test was first published in a journal article published in the PLoS ONE journal on 14 October 2014.

  7. Formative assessment - Wikipedia

    en.wikipedia.org/wiki/Formative_assessment

    Formative vs summative assessments. Formative assessment, formative evaluation, formative feedback, or assessment for learning, [1] including diagnostic testing, is a range of formal and informal assessment procedures conducted by teachers during the learning process in order to modify teaching and learning activities to improve student attainment.

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  9. Candle problem - Wikipedia

    en.wikipedia.org/wiki/Candle_problem

    The candle problem or candle task, also known as Duncker's candle problem, is a cognitive performance test, measuring the influence of functional fixedness on a participant's problem solving capabilities. The test was created by Gestalt psychologist Karl Duncker [1] and published by him in 1935. [2]