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Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
The Discovery Channel show MythBusters also disproved the myth. [6] Anastasia Romanov's survival is a popular urban legend claiming that the Grand Duchess Anastasia Nikolaevna of Russia survived after her family was killed in 1918. The legend originated from the fact that Anastasia's remains weren't buried with the corpses of her family.
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Series of nine novels. In the series, there exists a number of parallel worlds all of which are on the same geographical Earth, but with different societies at different points of development. Members of a certain bloodline can travel between these worlds along with their immediate possessions. The Family Trade (2004) The Hidden Family (2005)
A Diceware word list is any list of 6 5 = 7 776 unique words, preferably ones the user will find easy to spell and to remember. The contents of the word list do not have to be protected or concealed in any way, as the security of a Diceware passphrase is in the number of words selected, and the number of words each selected word could be taken ...
A big list will constantly show you what words you don't know and what you need to work on and is useful for testing yourself. Eventually these words will all be translated into big lists in many different languages and using the words in phrase contexts as a resource.
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
The conworld influences vocabulary (what words the language will have for flora and fauna, articles of clothing, objects of technology, religious concepts, names of places and tribes, etc.), as well as influencing other factors such as pronouns, or how their cultures view the break-off points between colors or the gender and age of family members.