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UT Video Codec Suite is a fast, lossless video codec, developed by Takeshi Umezawa (梅澤 威志, Umezawa Takeshi) and released under the free GNU General Public License. The algorithm of UT video is based on the Huffman code. UT video was developed as an alternative to HuffYUV, in order to achieve better compression.
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
It is a way of encoding RGB information, and the actual color displayed depends on the actual RGB colorants used to display the signal. Therefore, a value expressed as Y′UV is only predictable if standard RGB colorants are used (i.e. a fixed set of primary chromaticities, or particular set of red, green, and blue).
Any Video Converter is a video converter developed by Anvsoft Inc. for Microsoft Windows and macOS. [3] It is available in both a free and paid version. Any Video Converter Windows version won the CNET Downloads 5 star award in 2012.
OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]). The library is cross-platform and licensed as free and open-source software under Apache License ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
This doubles the 15-bit RGB palette. The 16-bit RGB palette using 6 bits for the green component: The Atari Falcon and the Extended Graphics Array (XGA) for IBM PS/2 use the 16-bit RGB palette. It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette.
For the composite output, these four-bit color numbers are encoded by the CGA's onboard hardware into an NTSC-compatible signal fed to the card's RCA output jack. For cost reasons, this is not done using an RGB-to-YIQ converter as called for by the NTSC standard, but by a series of flip-flops and delay lines. [16] [17]