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Most-played mobile games by player count (with at least 50 million) Game As of Player count [a] Release date Publisher(s) Ref. PUBG Mobile: August 2023 300 million monthly players: March 2018 Tencent games [1] Call of Duty: Mobile: May 2021: 500 million downloads [b] October 1, 2019: Activision [2] Among Us: November 2020: 485 million [c] June ...
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
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The Valorant Champions Tour (VCT) is a global competitive esports tournament series for the video game Valorant organised by Riot Games, the game's developers. The series runs multiple events throughout each season, culminating in Valorant Champions, the top-level event of the tour. The VCT was announced in 2020, with its inaugural season ...
Coming into the 2023 season, with a new squad of Corey, NaturE, seven, gMd, and Hazed, TSM looked like a favorite in the new format of Valorant eSports. [39] Looking to get to Valorant Ascension and get a franchised spot, they were easily one of the contenders, as they were immediately invited to the Valorant Challengers League for North America.
The 500-million download threshold for free applications has been established to maintain the list's manageability and focus on the most widely distributed apps. It's worth noting that many of the applications in this list are distributed pre-installed on top-selling Android devices [ 2 ] and may be considered bloatware by some people because ...
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.