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In mathematics, an elementary function is a function of a single variable (typically real or complex) that is defined as taking sums, products, roots and compositions of finitely many polynomial, rational, trigonometric, hyperbolic, and exponential functions, and their inverses (e.g., arcsin, log, or x 1/n).
[2] arg max – argument of the maximum. arg min – argument of the minimum. arsech – inverse hyperbolic secant function. arsinh – inverse hyperbolic sine function. artanh – inverse hyperbolic tangent function. a.s. – almost surely. atan2 – inverse tangent function with two arguments. (Also written as arctan2.) A.P. – arithmetic ...
For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2(y + 1) – 1, a true statement. It is also possible to take the variable y to be the unknown, and then the equation is solved by y = x – 1.
The apparent plural form in English goes back to the Latin neuter plural mathematica , based on the Greek plural ta mathēmatiká (τὰ μαθηματικά) and means roughly "all things mathematical", although it is plausible that English borrowed only the adjective mathematic(al) and formed the noun mathematics anew, after the pattern of ...
The roots of the quadratic function y = 1 / 2 x 2 − 3x + 5 / 2 are the places where the graph intersects the x-axis, the values x = 1 and x = 5. They can be found via the quadratic formula. In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation.
A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula.
Watt's curve, which arose in the context of early work on the steam engine, is a sextic in two variables.. One method of solving the cubic equation involves transforming variables to obtain a sextic equation having terms only of degrees 6, 3, and 0, which can be solved as a quadratic equation in the cube of the variable.
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.
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