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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

  3. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    The connection between an action line and a lifeline shows the interaction between the actor or system. Messages will often appear at the top or bottom of a system sequence diagram to illustrate the action in detail. For example, a request by an actor to log in would be represented by login (username, password).

  4. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be composed of other classes, thereby establishing a compositional relationship between the enclosing class and its embedded classes. Compositional relationship between classes is also commonly known as a has-a relationship. [19] For example, a class "Car" could be composed of and contain a class "Engine". Therefore, a Car has an ...

  5. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    There is considerable overlap between requirements engineering and software architecture, as evidenced for example by a study into five industrial software architecture methods that concludes that "the inputs (goals, constraints, etc.) are usually ill-defined, and only get discovered or better understood as the architecture starts to emerge ...

  6. Batch processing - Wikipedia

    en.wikipedia.org/wiki/Batch_processing

    The batch size refers to the number of work units to be processed within one batch operation. Some examples are: The number of lines from a file to load into a database before committing the transaction. The number of messages to dequeue from a queue. The number of requests to send within one payload.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  9. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    In software engineering, "programming in the large" and "programming in the small" refer to two different aspects of writing software. "Programming in the large" means designing a larger system as a composition of smaller parts, and "programming in the small" means creating those smaller parts by writing lines of code in a programming language.

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