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ICALL developed from the field of Computer Assisted Language Learning (CALL) in the late 1970s [1] and early 1980s. [5] ICALL is a smaller field, and not yet fully formed. Following the pattern of most language learning technologies, English is a prominent language featured in ICALL technology. [7]
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Mobile-assisted language learning (MALL) is the use of handheld computers or cell phones to assist in language learning. Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable, the students become more engaged.
Journals that have issues that "deal with how teacher education programs help prepare language teachers to use technology in their own classrooms" include Language Learning and Technology (2002), Innovations in Language Learning and Teaching (2009) and the TESOL international professional association's publication of technology standards for ...
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]
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