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  2. Mathieu function - Wikipedia

    en.wikipedia.org/wiki/Mathieu_function

    Mathieu function. In mathematics, Mathieu functions, sometimes called angular Mathieu functions, are solutions of Mathieu's differential equation. where a, q are real -valued parameters. Since we may add π/2 to x to change the sign of q, it is a usual convention to set q ≥ 0.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification of learning. The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  4. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Educational toys (sometimes also called " instructive toys ") [1] are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject.

  5. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2][3][4] Experiential learning is distinct from rote or didactic ...

  6. New Study About Dogs 'Trained' with Soundboard Buttons Has ...

    www.aol.com/study-dogs-trained-soundboard...

    September 1, 2024 at 8:30 AM. Shutterstock. A new study examined dogs that had been "trained" with soundboard buttons, and the findings are fascinating. A study published in PLOS ONE on August 28 ...

  7. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed ...

  8. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning. Double-loop learning entails the modification of goals or decision-making rules in the light of experience. The first loop uses the goals or decision-making rules, the second loop enables their modification, hence "double-loop". Double-loop learning recognises that the way a problem is defined and solved can be a source of ...

  9. Loop fission and fusion - Wikipedia

    en.wikipedia.org/wiki/Loop_fission_and_fusion

    Conversely, loop fusion (or loop jamming) is a compiler optimization and loop transformation which replaces multiple loops with a single one. [3][2] Loop fusion does not always improve run-time speed. On some architectures, two loops may actually perform better than one loop because, for example, there is increased data locality within each loop.