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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications ... 6+6=12 (carry the 1), 2+2=4 4+4=8; 8624 × 2 = 17248. Example: 76892 × 2

  3. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  4. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history. [4] InfoWorld praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use. [5]

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  6. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Manipulative (mathematics education) In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.

  7. Dataman - Wikipedia

    en.wikipedia.org/wiki/Dataman

    Dataman was an educational toy calculator with mathematical games to aid in learning arithmetic. [1] [2] It had an 8-digit vacuum fluorescent display (VFD), [3] and a keypad. [4] Dataman was manufactured by Texas Instruments [5] and was launched on 5 June 1977. [3] [6]

  8. Calculator - Wikipedia

    en.wikipedia.org/wiki/Calculator

    The first American-made pocket-sized calculator, the Bowmar 901B (popularly termed The Bowmar Brain), measuring 5.2 by 3.0 by 1.5 inches (132 mm × 76 mm × 38 mm), came out in the Autumn of 1971, with four functions and an eight-digit red LED display, for US$240, while in August 1972 the four-function Sinclair Executive became the first ...

  9. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    From top-left going clockwise: addition, division, multiplication, and subtraction. Elementary arithmetic is a branch of mathematics involving addition, subtraction, multiplication, and division. Due to its low level of abstraction, broad range of application, and position as the foundation of all mathematics, elementary arithmetic is generally ...

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