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In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Input/output Buffer Information Specification (IBIS) is a specification of a method for integrated circuit vendors to provide information about the input/output buffers of their product to their prospective customers without revealing the intellectual property of their implementation and without requiring proprietary encryption keys. [1]
A digital buffer (or a logic buffer) is an electronic circuit element used to copy a digital input signal and isolate it from any output load.For the typical case of using voltages as logic signals, a logic buffer's input impedance is high, so it draws little current from the input circuit, to avoid disturbing its signal.
This technique is common in high-speed device drivers, such as network or disk, where the time lost in returning to the pre-interrupt task is greater than the time until the next required servicing. (Common I/O hardware in use these days relies heavily upon DMA and large data buffers to make up for a relatively poorly-performing interrupt system.
In computing, vectored I/O, also known as scatter/gather I/O, is a method of input and output by which a single procedure call sequentially reads data from multiple buffers and writes it to a single data stream (gather), or reads data from a data stream and writes it to multiple buffers (scatter), as defined in a vector of buffers.
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.
For FIFO input buffers, a simple model of fixed-sized cells to uniformly distributed destinations, causes the throughput to be limited to 58.6% of the total as the number of links becomes large. [1] One way to overcome this limitation is by using virtual output queues. [2] Only switches with input buffering can suffer HOL blocking.