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A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .
The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .
The Kaczmarz method or Kaczmarz's algorithm is an iterative algorithm for solving linear equation systems =.It was first discovered by the Polish mathematician Stefan Kaczmarz, [1] and was rediscovered in the field of image reconstruction from projections by Richard Gordon, Robert Bender, and Gabor Herman in 1970, where it is called the Algebraic Reconstruction Technique (ART). [2]
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
The special case of the reflection matrix with θ = 90° generates a reflection about the line at 45° given by y = x and therefore exchanges x and y; it is a permutation matrix, with a single 1 in each column and row (and otherwise 0): []. The identity is also a permutation matrix.
A matrix, has its column space depicted as the green line. The projection of some vector onto the column space of is the vector . From the figure, it is clear that the closest point from the vector onto the column space of , is , and is one where we can draw a line orthogonal to the column space of .
As with reflections, the orthogonal projection onto a line that does not pass through the origin is an affine, not linear, transformation. Parallel projections are also linear transformations and can be represented simply by a matrix. However, perspective projections are not, and to represent these with a matrix, homogeneous coordinates can be ...
The projection map π is given by π(V, v) = V. If F is the pre-image of V under π, it is given a structure of a vector space by a(V, v) + b(V, w) = (V, av + bw). Finally, to see local triviality, given a point X in the Grassmannian, let U be the set of all V such that the orthogonal projection p onto X maps V isomorphically onto X, [3] and ...