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  2. Animals in video games - Wikipedia

    en.wikipedia.org/wiki/Animals_in_video_games

    In Epistory (2016), the main character rides a giant fox, an example of an animal companion and mount. One of the most common uses of animal companions in games is the concept of a mount, a rideable animal such as a horse that can be used to get quickly from one place to another. They are often used as glorified tools that are a similar part of ...

  3. Creature animation - Wikipedia

    en.wikipedia.org/wiki/Creature_animation

    Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film Jurassic Park. [1] Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave.

  4. Terrestrial locomotion - Wikipedia

    en.wikipedia.org/wiki/Terrestrial_locomotion

    Most animals move in the direction of their head. However, there are some exceptions. Crabs move sideways, and naked mole rats, which live in tight tunnels and can move backward or forward with equal facility. Crayfish can move backward much faster than they can move forward. Gait analysis is the study of gait in humans and other animals.

  5. Study of animal locomotion - Wikipedia

    en.wikipedia.org/wiki/Study_of_animal_locomotion

    Animals may be fixed in place, allowing them to move while remaining stationary relative to their environment. Tethered animals can be lowered onto a treadmill to study walking, [36] suspended in air to study flight, [39] or submersed in water to study swimming. [40] A fruit fly, Drosophila melanogaster, tethered and walking on a spherical ...

  6. 'Move, change or die': How these animals adapt and survive ...

    www.aol.com/move-change-die-animals-adapt...

    One solution to this challenge is storing and hoarding food for use when regular sources become scarce. Many different animals hoard food: including ants, bees, wasps, birds, and mammals.

  7. Fastest animals - Wikipedia

    en.wikipedia.org/wiki/Fastest_animals

    It is the fastest mammal in the world and one of the fastest flying animals on level flight. Cheetah: 109.4–120.7 km/h (68.0–75.0 mph) [d] The cheetah can accelerate from 0 to 96.6 km/h (60.0 mph) in under three seconds, [58] though endurance is limited: most cheetahs run for only 60 seconds at a time. [19]

  8. Rotating locomotion in living systems - Wikipedia

    en.wikipedia.org/wiki/Rotating_locomotion_in...

    A wheeled buffalo figurine—probably a children's toy—from Magna Graecia in archaic Greece [1]. Several organisms are capable of rolling locomotion. However, true wheels and propellers—despite their utility in human vehicles—do not play a significant role in the movement of living things (with the exception of the corkscrew-like flagella of many prokaryotes).

  9. Quadrupedalism - Wikipedia

    en.wikipedia.org/wiki/Quadrupedalism

    Quadrupedalism is a form of locomotion where animals have four legs that are used to bear weight and move around. An animal or machine that usually maintains a four-legged posture and moves using all four legs is said to be a quadruped (from Latin quattuor for "four", and pes , pedis for "foot").