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A series of educational video games that star the character of Reksio which was produced by Aidem Media in Poland. [7] [8] This series of educational video games had also been exported to other countries in Central and Eastern Europe, such as in Romania, where they have been distributed by Erc Press. [9]
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Eric Klopfer (born October 8, 1970) is a professor and director of the Scheller Teacher Education Program and the education arcade at MIT. [1] Klopfer's research explores how educational technology, games, and computer simulations can be tools for teaching complex systems and developing cognitive and computational thinking skills.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Crystal Rainforest is an educational puzzle video game developed and published by Sherston Software for use in primary schools. Originally released in 1992 for the Acorn Archimedes computer platform, the game later saw releases for Microsoft Windows and Mac OS in 1999.
Midnight Rescue! is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief), a common antagonist of The Learning Company's Super Solvers series and Treasure series, from using his robots to paint the school invisible by midnight. To do this, the player must deduce which of the robots he ...
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