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  2. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    The 1937 multiplane camera developed by Walt Disney Studios. The Little Mermaid was the final Disney film to use a multiplane camera, though the work was done by an outside facility as Disney's cameras were not functional at the time. [7]

  3. Computer Animation Production System - Wikipedia

    en.wikipedia.org/wiki/Computer_Animation...

    The completed digital cels were composited over scanned background paintings, and camera or pan movements were programmed into a computer exposure sheet simulating the actions of old style animation cameras. Additionally, complex multiplane shots giving a sense of depth were possible.

  4. William Garity - Wikipedia

    en.wikipedia.org/wiki/William_Garity

    William E. Garity (April 2, 1899 – September 16, 1971) was an American inventor and audio engineer who attended the Pratt Institute before going to work for Lee De Forest around 1921. Garity worked with DeForest on the Phonofilm sound-on-film system until 1927, when Pat Powers hired Garity to develop a sound system closely based upon ...

  5. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    In 1933, Ub Iwerks developed a multiplane camera and used it for several Willie Whopper (1933–1934) and ComiColor Cartoons episodes. The Fleischers developed the very different stereopticon process in 1933 [36] for their Color Classics. It was used in the first episode Betty Boop in Poor Cinderella (1934) and most of the following episodes ...

  6. New tech age or Big Brother? Texas city to integrate cameras ...

    www.aol.com/tech-age-big-brother-texas-170015405...

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  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    The final animated film by Disney that featured the use of their multiplane camera was The Little Mermaid, though the work was outsourced as Disney's equipment was inoperative at the time. [44] Usage of the multiplane camera or similar devices declined due to production costs and the rise of digital animation.

  8. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  9. If you fly your drone over your neighbor’s property, be prepared to pay a fine of up to $10,000. But if it’s the police that are flying drones over your backyard, it’s perfectly legal.