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Game turns represent 12 hours (strategic turns) or 1 hour (tactical turns). The Basic Game restricts action to the just-described star map. Groups of StarForces maneuver on the map and, when they come into combat, battle through an abstract combat system; fixed StarGate units at given star systems both enhance movement ranges and assist in combat.
In the May 1981 edition of Ares Magazine (Issue #8), Steve List reviewed both Starfire and Starfire II, and thought that both games used "an excellent and playable system with a lot of enjoyment potential." The only fault Goldberg found was the scale of the combat, which was a half a light-second per hex, making the weapons "unbelievably ...
Space Force: Rogue Universe is a space simulation video game developed by Croatian Provox Games. The game was released in North America in 2007 by DreamCatcher Games, and was released in Europe by JoWooD Productions. It was followed by Space Force: Captains.
Space weather is the environmental condition within the Solar System, including the solar wind. It is studied especially surrounding the Earth, including conditions from the magnetosphere to the ionosphere and thermosphere. Space weather is distinct from terrestrial weather of the troposphere and stratosphere. The term was not used until the 1990s.
This is a sourced index of commercial space flight simulation games. The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
The Oort cloud, one of the most successful theoretical models about the Solar System. Theoretical astronomy is the use of analytical and computational models based on principles from physics and chemistry to describe and explain astronomical objects and astronomical phenomena. Theorists in astronomy endeavor to create theoretical models and ...
SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, who conceived the idea in 1976. [1] The game is patterned after Monopoly, but it replaces pewter tokens with rocket ships and hotels with metallic fuel stations. Players travel around the Sun acquiring monopolies of planets, moons, and man ...
Creating a numerical model of the solar system was the original goal of celestial mechanics, and has only been imperfectly achieved. It continues to motivate research. An orbit is the path that an object makes, around another object, whilst under the influence of a source of centripetal force, such as gravity.