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  2. Shape analysis (program analysis) - Wikipedia

    en.wikipedia.org/wiki/Shape_analysis_(program...

    In program analysis, shape analysis is a static code analysis technique that discovers and verifies properties of linked, dynamically allocated data structures in (usually imperative) computer programs. It is typically used at compile time to find software bugs or to verify high-level correctness properties of programs.

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Now if the equals method is called for a Button object and there is no such method in the Button class but there is an overridden equals method in Rectangle or Clickable (or both), which method should be eventually called? It is called the "diamond problem" because of the shape of the class inheritance diagram in this situation.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class methods – belong to the class as a whole and have access to only class variables and inputs from the procedure call; Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  6. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the Decorator class, forward all Component methods to the Component pointer; and; In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified. This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s).

  7. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    It is a central tenet of object-oriented analysis and design that subtype polymorphism, which is implemented in most object-oriented languages via inheritance, should be used to model object types that are subsets of each other; this is commonly referred to as the is-a relationship.

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Deductive methods solve this problem by building a set of half-spaces that describe the interior of the geometry. These half-spaces are used to describe primitives that can be combined to get the final model. [7] Another approach decouples the detection of primitive shapes and the computation of the CSG tree that defines the final model.

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.