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  2. Simon effect - Wikipedia

    en.wikipedia.org/wiki/Simon_effect

    Simon wished to see if an alteration of the spatial relationship, relative to the response keys, affected performance. Age was also a probable factor in reaction time. As predicted, the reaction time of the groups increased based on the relative position of the light stimulus (age was not a factor). The reaction time increased by as much as 30% ...

  3. Odd Man Out test - Wikipedia

    en.wikipedia.org/wiki/Odd_Man_Out_test

    A Jensen box. The Odd-Man-Out Reaction Time test (OMO RT) is a test of reaction times that uses Arthur Jensen's testing apparatus, the Jensen box.The box is normally used for measuring choice reaction times in which the participant in the experiment is tested on their ability to recognize which of the eight lights of the Jensen box is illuminated, as quickly as possible. [1]

  4. Jensen box - Wikipedia

    en.wikipedia.org/wiki/Jensen_box

    Simple reaction time correlates with general cognitive ability, [4] and there is some evidence that the slope of responding on the Jensen box does as well. [2] Ian Deary and colleagues, in a population-based cohort study of 900 individuals, demonstrated correlations between IQ and simple choice RTs between –0.3 and –0.5. [ 4 ]

  5. Twitch gameplay - Wikipedia

    en.wikipedia.org/wiki/Twitch_gameplay

    Fast chess, chess played with short time limits between moves, is an example of adding a twitch gameplay element to a turn-based game. Conversely, checkpoints and extra lives are common game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay.

  6. Stimulus–response compatibility - Wikipedia

    en.wikipedia.org/wiki/Stimulus–response...

    Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.

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  8. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    At time zero, the evidence accumulated, x, is set equal to zero. At each time step, some evidence, A, is accumulated for one of the two possibilities in the 2AFC. A is positive if the correct response is represented by the upper threshold, and negative if the lower. In addition, a noise term, cdW, is added to represent noise in input.

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    related to: reaction time activities examples for kids free download for pc