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An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Lazy evaluation and the list and LogicT monads make it easy to express non-deterministic algorithms, which is often the case. Infinite data structures are useful for search trees. The language's features enable a compositional way to express algorithms. Working with graphs is however a bit harder at first because of functional purity.
Automated planning and scheduling, sometimes denoted as simply AI planning, [1] is a branch of artificial intelligence that concerns the realization of strategies or action sequences, typically for execution by intelligent agents, autonomous robots and unmanned vehicles.
Examples of artificial intelligence algorithms applied to real-world problems. For technologies used in these applications see: Category:Artificial intelligence; Category:Classification algorithms; Category:Machine learning
Template documentation For the navbox template, see Template:Artificial intelligence navbox . For the content attribution template, see Template:AI-generated .
Data are ordered, timestamped, single-valued metrics. All data files contain anomalies, unless otherwise noted. None 50+ files CSV Anomaly detection: 2016 (continually updated) [328] Numenta Skoltech Anomaly Benchmark (SKAB) Each file represents a single experiment and contains a single anomaly.
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Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source), to label new data points with the desired outputs. The human user must possess knowledge/expertise in the problem domain, including the ability to consult/research authoritative sources ...
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