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Fuzz, the Slang term for the police, possibly deriving from a mispronunciation or corruption of the phrase "the police force" or "the force". It may also refer to police radio static. The term was used in the title Hot Fuzz, a 2007 police-comedy film and Peter Peachfuzz from The Adventures of Rocky and Bullwinkle.
The Crew (video game) Crime Cities; Crime Fighters; Crime Patrol (video game) Crime Patrol 2: Drug Wars; Crime Scene (video game) CrimeWave; Criminal Case (video game) Criminal Minds (video game) Critical Ops; Crossfire (2007 video game) Crow Country; Cruise for a Corpse; Cry of Fear; CSI: Crime City; CSI: 3 Dimensions of Murder; CSI: Crime ...
The game was popular to the point of addiction, [2] with lines forming around the machines and often resulting in fights over who would play next. The machines were visited by men in black , who collected unknown data from the machines, [ 2 ] allegedly testing responses to the game's psychoactive effects.
Research has focused on two elements of the effects of video games on players: the player's health measures and educational achievements as a function of game play amounts; the players' behavior or perceptions as a function of the game's violence levels; [94] the context of the game play in terms of group dynamics; the game's structure which ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
The director of the game and previously an editor and cinematographer at Valve, Leonard Menchiari, has experienced riots personally and the game "Riot" was created as a way to express it and to tell the stories of these events. The player can pick between playing as police or rioters. [2]
Also, few RPGs were released in Europe because the market for the genre was not as large as in Japan or North America, and the increasing amount of time and money required for translation as RPGs became more text-heavy, in addition to the usual need to convert the games to the PAL standard, often made localizing the games to Europe a high-cost ...
Generally, the player has no backup and must deal with the opponents on his own, though both Soviet Strike and Nuclear Strike incorporate missions involving large amounts of allies. The player can lose a game in several ways; by losing all their lives or through an action that makes a mission impossible to complete.