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The Book of Ruins; The Book of Treasure Maps; The Book of Treasure Maps II; Campaign Hexagon System; Castle Book I; Castle Book II; Character Chronicle Cards; Character Codex; City State of the Invincible Overlord; City State of the World Emperor; Dragon's Hall; Dungeon Tac Cards; Fantastic Personalities; Fantastic Wilderlands Beyonde; The ...
The Guild 2 is a real-time life simulation video game that incorporates nonlinear gameplay, playable from a bird's-eye view, allowing to zoom in and out of the game. [1] [2] The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with ...
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Village Book 2 was written by Bryan Hinnen, Mark Holmer, and Mitch Johnson, with Bob Bledsaw, and a cover by Jennell Jaquays [a], and was published by Judges Guild in 1979 as a 64-page book. [ 1 ] Different Worlds Publications later acquired and distributed Judges Guild game products, including Village Book 1 , Village Book 2 , Castle Book I ...
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Open Library is an online project intended to create "one web page for every book ever published". Created by Aaron Swartz, [3] [4] Brewster Kahle, [5] Alexis Rossi, [6] Anand Chitipothu, [6] and Rebecca Hargrave Malamud, [6] Open Library is a project of the Internet Archive, a nonprofit organization.
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Castle Book II is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, intended to be used in wilderness encounters or for campaign design, and also contains tables for generating castle names randomly. [1]