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  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been displaced.

  3. Surface wave - Wikipedia

    en.wikipedia.org/wiki/Surface_wave

    Surface waves span a wide frequency range, and the period of waves that are most damaging is usually 10 seconds or longer. Surface waves can travel around the globe many times from the largest earthquakes. Surface waves are caused when P waves and S waves come to the surface. Examples are the waves at the surface of water and air (ocean surface ...

  4. Surface acoustic wave - Wikipedia

    en.wikipedia.org/wiki/Surface_acoustic_wave

    Animation of an electron transported via a surface acoustic wave. Even at the smallest scales of current semiconductor technology, each operation is carried out by huge streams of electrons. [22] Reducing the number of electrons involved in these processes, with the ultimate goal of achieving single electron control is a serious challenge.

  5. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave is a software package used for rendering 3D images, both animated and static.It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes.

  6. Surface wave inversion - Wikipedia

    en.wikipedia.org/wiki/Surface_wave_inversion

    Surface-wave inversion is the method by which elastic properties, density, and thickness of layers in the subsurface are obtained through analysis of surface-wave dispersion. [2] The entire inversion process requires the gathering of seismic data, the creation of dispersion curves, and finally the inference of subsurface properties.

  7. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  9. Surface-wave magnitude - Wikipedia

    en.wikipedia.org/wiki/Surface-wave_magnitude

    The formula to calculate surface wave magnitude is: [3] = ⁡ + (), where A is the maximum particle displacement in surface waves (vector sum of the two horizontal displacements) in μm, T is the corresponding period in s (usually 20 ± 2 seconds), Δ is the epicentral distance in °, and