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  2. Interface description language - Wikipedia

    en.wikipedia.org/wiki/Interface_description_language

    Representation of different software components for performing a hypothetical holiday reservation in UML. An interface description language or interface definition language (IDL) is a generic term for a language that lets a program or object written in one language communicate with another program written in an unknown language.

  3. Device Description Language - Wikipedia

    en.wikipedia.org/wiki/Device_Description_Language

    In the 1990s, the DDL was developed to remove the requirement to write a new software tool for each new device type. Software can, through the interpretation of a device description (DD), configure and control many different devices. The creation of a description with the DDL is less effort than writing an entire software tool.

  4. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...

  5. Bionic (software) - Wikipedia

    en.wikipedia.org/wiki/Bionic_(software)

    The Android platform uses libc++ for the C++ standard library (releases up to and including Lollipop used stlport). The NDK historically offered stlport and GNU libstdc++, but those were removed as of NDK r18. [9] Note that if any native code in an Android app uses C++, all the C++ must use the same STL. The STL is not provided by the Android ...

  6. Android software development - Wikipedia

    en.wikipedia.org/wiki/Android_software_development

    Android software development is the process by which applications are created for devices running the Android operating system. Google states that [3] "Android apps can be written using Kotlin, Java, and C++ languages" using the Android software development kit (SDK), while using other languages is also

  7. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    The cross-platform game releases of the popular Humble Indie Bundles for Linux, Mac and Android are often SDL-based. SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [ 65 ] and Jagged Alliance 2 for Android [ 66 ] via SDL.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C++: 2010 Yes 3D Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: Metro 2033, Metro: Last Light, Metro Exodus: Proprietary: A-Frame (VR) JavaScript: 2015 JavaScript: Yes 3D Cross-platform: MIT: Open source Entity component system WebVR framework Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS ...

  9. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.