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Resident Evil 4 HD Project is a mod for the Steam version of the survival horror video game Resident Evil 4. Created by a duo of modders, Albert Marin and Cris Morales, [1] its purpose is to update the original remaster to the most thorough level possible and provide a "definitive graphical experience". While in the planning stages since 2008 ...
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The original Resident Evil 4 was released for the GameCube in 2005. Development of the remake reportedly began around 2018, led by the studio M-Two. [15] Capcom brought the development in-house in early 2021, led by the Division 1 team, with many staff members who worked on the 2019 remake of Resident Evil 2 returning for Resident Evil 4. [16]
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.
The port features improved graphics and many other enhancements that were included in Resident Evil 4 HD. Resident Evil 4 was re-released on PlayStation 4 and Xbox One on August 30, 2016. In April 2013, Resident Evil 4 was released on Android, but outside of Japan, it is exclusive to Samsung through Samsung Galaxy Store. [97]
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A high-definition (HD) version, Resident Evil HD Remaster, was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in January 2015. [66] The HD version supports 5.1 surround sound as well as a resolution of 1080p and a widescreen aspect ratio of 16:9. [66]