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  2. Civilization VI - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI

    The fifth pack introduced the Vietnamese civilization, led by Lady Triệu; Kublai Khan, who is an alternative leader for both Mongolian and Chinese civilizations; the Preserve district, which has no yield at all but gives bonuses to nearby tiles; and the "Monopolies and Corporations" mode, which allows players to make use of excess luxury ...

  3. Civilization VI: Rise and Fall - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI:_Rise_and_Fall

    Sid Meier's Civilization VI: Rise and Fall is the first official expansion pack for the turn-based strategy video game Civilization VI. Released on February 8, 2018, the expansion adds new features, civilizations, and leaders.

  4. Civilization VI: Gathering Storm - Wikipedia

    en.wikipedia.org/wiki/Civilization_VI:_Gathering...

    Sid Meier's Civilization VI: Gathering Storm [1] is the second expansion pack for the turn-based strategy video game Civilization VI. It was released on February 14, 2019, about a year after the release of the first expansion Rise and Fall. It is available for Microsoft Windows, macOS and Linux. [2]

  5. Civilization (series) - Wikipedia

    en.wikipedia.org/wiki/Civilization_(series)

    Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The perception of the difficulty depends on mechanics and numbers, but also on the players abilities and expectations. [2] The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group ...

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. List of Civilization media - Wikipedia

    en.wikipedia.org/wiki/List_of_Civilization_media

    Sid Meier's Civilization V: Game of the Year Edition (2011) includes the original game and all DLC released to date; Sid Meier's Civilization V: Gold (2013) includes the original game, Gods & Kings, and all DLC; Sid Meier's Civilization V: The Complete Edition (2014) includes the original game, both expansion packs, and all DLC [34] [35] [36]

  9. Civilization III - Wikipedia

    en.wikipedia.org/wiki/Civilization_III

    Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.