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  2. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  3. Achievement (video games) - Wikipedia

    en.wikipedia.org/wiki/Achievement_(video_games)

    The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.

  4. Retro Game Challenge - Wikipedia

    en.wikipedia.org/wiki/Retro_Game_Challenge

    Retro Game Challenge [a] is a Nintendo DS game developed by indieszero and published by Namco Bandai Games and Xseed Games in North America. It is based on the television series GameCenter CX, and Shinya Arino gave much input into the game creation process. The game was released on November 15, 2007 in Japan and February 10, 2009 in North America.

  5. Game client - Wikipedia

    en.wikipedia.org/wiki/Game_client

    Here is an example of how the game client works, using the game League of Legends. In this example, a player named 7Turtle7 is using the character Kha'Zix to attack a neutral character known as the "Red Brambleback". Multiple things are happening from the client's perspective. 1. The client pulls data stored in the computer archives.

  6. TrueAchievements - Wikipedia

    en.wikipedia.org/wiki/TrueAchievements

    TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.

  7. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.

  8. 10,000 Bullets - Wikipedia

    en.wikipedia.org/wiki/10,000_Bullets

    10,000 Bullets, known in Japan as Tsukiyo ni Saraba (ツキヨニサラバ, lit. "Farewell to the Moonlit Night"), is a third-person shooter video game developed by Blue Moon Studio with Metro Corporation and published by Taito for the PlayStation 2 console.

  9. McDonald's Treasure Land Adventure - Wikipedia

    en.wikipedia.org/wiki/McDonald's_Treasure_Land...

    McDonald's Treasure Land Adventure [a] is a 1993 platform game developed by Treasure and published by Sega for the Sega Genesis.Based on the McDonald's fast food restaurant chain, specifically its McDonaldland marketing campaign, players control Ronald McDonald in his efforts to retrieve the missing pieces of a map that lead to the location of a buried treasure from a group of villains.