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Stranded II is a German 3D action-adventure survival video game released in June 2007 by German developer Unreal Software as a sequel to the original Stranded game. Just like in its predecessor, the main goal of the game is to survive on a desert island environment, ultimately escaping and returning home.
Eucryptorrhynchus brandti, the snout weevil, is an insect in the weevil family. [1] In its native range in China, it causes significant damage to its single host, Ailanthus altissima, tree of heaven. [2]
Death Stranding 2: On the Beach is an upcoming 2025 action-adventure game developed by Kojima Productions and published by Sony Interactive Entertainment. It is the sequel to Death Stranding, and is written, produced, and directed by Hideo Kojima. It is also the second game of Kojima Productions as an independent entity and the studio's second ...
As FarmVille 2 continues to grow on Facebook and Zynga.com, many players might have grown restless with the same routine of planting crops and feeding animals. If that's the case, those same ...
White Dreamcatcher (17 XP). 2 Wool Bolts + 2 White Turkey Feathers (from Prized Turkeys) Sells for: 2,420 coins. Heavy Fur Throw (18 XP). 2 Wool Bolts + 6 Fur (harvest Deer)
2 Wheat + 2 Wheat. Sells for: 90 coins. Batter. 1 Flour + 3 Eggs. Sells for: 290 coins. Apple Scone. 6 Apples + 1 Batter. Sells for: 640 coins. Lemon Water. 2 Lemons + 1 Water. Sells for: 150 ...
The background of the game's story is minimal. All that is truly known is that the player character, either a boy named Ken (Kou in Japan), or a girl named Mery (Nami in Japan) (the names are optional), has become stranded on a deserted island after a storm capsizes the player's boat, and must actively work to survive and possibly find a way to escape back to civilization.
Players are able to explore the environment in Stranded Deep.. The game features a dynamic weather and day-night cycle. Also featured is a building system, whereby players are able to settle on an island and construct a shelter or a raft with which to explore the ocean, and a crafting system, whereby resources can be harvested and combined in order to create equipment.