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  2. One-to-one computing - Wikipedia

    en.wikipedia.org/wiki/One-to-one_computing

    One-to-one computing used to be contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. The distinction between BYOD and school-issued devices became blurred when many schools started recommending devices for parents to buy ...

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  4. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I

  5. Maine Learning Technology Initiative - Wikipedia

    en.wikipedia.org/wiki/Maine_Learning_Technology...

    According to Garthwait and Weller, "By fall of 2002, more than 17,000 seventh grade students and their teachers had laptops during school." [8] By the beginning of the 2003–2004 school year, another 17,000 laptops were introduced to the new seventh graders. [4] From the start, MLTI included professional development for teachers and principals.

  6. Category:Computer books - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_books

    Code: The Hidden Language of Computer Hardware and Software; Communications, Computers, and Networks; The Computer and the Brain; Computer Graphics: Principles and Practice; Computer: A History of the Information Machine; Computers and Typesetting

  7. Category:Computer science books - Wikipedia

    en.wikipedia.org/.../Category:Computer_science_books

    Code: The Hidden Language of Computer Hardware and Software; Compilers: Principles, Techniques, and Tools; Computer Graphics: Principles and Practice; Computers and Intractability; Concepts, Techniques, and Models of Computer Programming; Concrete Mathematics

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