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  2. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  3. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    To support edge maps, the edges are stored so that v0 = min(v0,v1). A triangle component is defined by a triple of integers hv0,v1,v2i, each integer corresponding to a vertex of the triangle. To support triangle maps, the triangles are stored so that v0 = min(v0,v1,v2). Observe that hv0,v1,v2i and hv0,v2,v1i are treated as different triangles.

  4. T-vertices - Wikipedia

    en.wikipedia.org/wiki/T-vertices

    T-vertices is a term used in computer graphics to describe a problem that can occur during mesh refinement or mesh simplification. The most common case occurs in naive implementations of continuous level of detail , where a finer-level mesh is "sewn" together with a coarser-level mesh by simply aligning the finer vertices on the edges of the ...

  5. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Multiple edges - Wikipedia

    en.wikipedia.org/wiki/Multiple_edges

    Multiple edges joining two vertices. In graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex.

  8. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    The 3D point corresponding to a specific image point is constrained to be on the line of sight. From a single image, it is impossible to determine which point on this line corresponds to the image point. If two images are available, then the position of a 3D point can be found as the intersection of the two projection rays.

  9. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    If the vertices of the clip polygon are consistently listed in a counter-clockwise direction, then this is equivalent to testing whether the point lies to the left of the line (left means inside, while right means outside), and can be implemented simply by using a cross product.