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  2. Sixty-six (card game) - Wikipedia

    en.wikipedia.org/wiki/Sixty-Six_(card_game)

    Sixty-six is a 6-card game played with a deck of 24 cards consisting of the ace, ten, king, queen, jack, and nine, worth 11, 10, 4, 3, 2 and 0 card-points, respectively (by comparison, its close cousin, the Austrian game of Schnapsen does not make use of the nines and has a hand size of 5 cards). The trump suit is determined randomly.

  3. List of trick-taking games - Wikipedia

    en.wikipedia.org/wiki/List_of_trick-taking_games

    The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack : 52-card French-suited pack

  4. Polignac (card game) - Wikipedia

    en.wikipedia.org/wiki/Polignac_(card_game)

    Polignac (a.k.a. Jeux des Valets) is a French 18th century trick-taking card game ancestral to Hearts and Black Maria. [1] It is played by 3-6 players with a 32-card deck. It is sometimes played as a party game with the 52-card pack; however, it is better as a serious game for four, playing all against all.

  5. Three-card monte - Wikipedia

    en.wikipedia.org/wiki/Three-card_Monte

    Three-card monte – also known as find the lady and three-card trick – is a confidence game in which the victims, or "marks", are tricked into betting a sum of money, on the assumption that they can find the "money card" among three face-down playing cards. It is very similar to the shell game except that cards are used instead of shells. [1]

  6. Trick-taking game - Wikipedia

    en.wikipedia.org/wiki/Trick-taking_game

    A player who wins more than the number of tricks or card points necessary for winning the hand may be rewarded with a higher score, or conversely (in exact-prediction games) they may be penalized. There are also negative or evasion games, in which the object is to avoid tricks or card points. E.g. in Hearts each card point won in a trick ...

  7. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navigation, object alignment, and others.

  8. Knock-out whist - Wikipedia

    en.wikipedia.org/wiki/Knock-out_whist

    In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads to the next and the dog re-enters the game properly in the next hand.

  9. List of card manipulation techniques - Wikipedia

    en.wikipedia.org/wiki/List_of_card_manipulation...

    Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used to perform card tricks in magical performances, especially in close-up, parlor, and street magic. A person who practices card manipulation may be called a card sharp, card ...