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The subset sum problem (SSP) is a decision problem in computer science. In its most general formulation, there is a multiset S {\displaystyle S} of integers and a target-sum T {\displaystyle T} , and the question is to decide whether any subset of the integers sum to precisely T {\displaystyle T} . [ 1 ]
The change-making problem addresses the question of finding the minimum number of coins (of certain denominations) that add up to a given amount of money. It is a special case of the integer knapsack problem , and has applications wider than just currency.
The bin packing problem can also be seen as a special case of the cutting stock problem. When the number of bins is restricted to 1 and each item is characterized by both a volume and a value, the problem of maximizing the value of items that can fit in the bin is known as the knapsack problem .
The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of n {\displaystyle n} items numbered from 1 up to n {\displaystyle n} , each with a weight w i {\displaystyle w_{i}} and a value v i {\displaystyle v_{i}} , along with a maximum weight capacity ...
The optimization version is NP-hard, but can be solved efficiently in practice. [4] The partition problem is a special case of two related problems: In the subset sum problem, the goal is to find a subset of S whose sum is a certain target number T given as input (the partition problem is the special case in which T is half the sum of S).
The maximum clique problem is the special case in which all weights are equal. [15] As well as the problem of optimizing the sum of weights, other more complicated bicriterion optimization problems have also been studied. [16] In the maximal clique listing problem, the input is an undirected graph, and the output is a list of all its maximal ...
In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.