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The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.
Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
The package upgrades the standard edition of Rage to the Anarchy Edition. [40] A new Rage DLC release called The Scorchers was released on December 18, 2012, for Windows, Xbox 360 and PlayStation 3. The plot focused on 'The Scorchers', a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions.
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The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine that would succeed id Tech 5 several years before the latter debuted in Rage, but following his departure from id Software in 2014, Tiago Sousa was hired to replace him as the lead renderer programmer at the ...
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Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999. In 2000, Rage began to expand into publishing.
RetroArch's version 1.0.0.0 was released on January 11, 2014, and at the time was available on seven distinct platforms. [ 12 ] On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day.