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Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).
Canonical Huffman codes address these two issues by generating the codes in a clear standardized format; all the codes for a given length are assigned their values sequentially. This means that instead of storing the structure of the code tree for decompression only the lengths of the codes are required, reducing the size of the encoded data.
Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.
A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.
The two codes (the 288-symbol length/literal tree and the 32-symbol distance tree) are themselves encoded as canonical Huffman codes by giving the bit length of the code for each symbol. The bit lengths are themselves run-length encoded to produce as compact a representation as possible. As an alternative to including the tree representation ...
The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm , and a generalization of Huffman's original algorithm .
The standard way to represent a signal made of 4 symbols is by using 2 bits/symbol, but the entropy of the source is 1.73 bits/symbol. If this Huffman code is used to represent the signal, then the entropy is lowered to 1.83 bits/symbol; it is still far from the theoretical limit because the probabilities of the symbols are different from negative powers of two.
Rather than unary encoding, effectively this is an extreme form of a Huffman tree, where each code has half the probability of the previous code. Huffman-code bit lengths are required to reconstruct each of the used canonical Huffman tables. Each bit length is stored as an encoded difference against the previous-code bit length.