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  2. Show and tell - Wikipedia

    en.wikipedia.org/wiki/Show_and_tell

    Show and tell (sometimes called show and share or sharing time) is the practice of showing something to an audience and describing it to them, usually a toy or other children's-oriented item. In the United Kingdom , North America , New Zealand and Australia , it is a common classroom activity in early elementary school . [ 1 ]

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  4. Emotion and memory - Wikipedia

    en.wikipedia.org/wiki/Emotion_and_memory

    The use of a PET scan has allowed scientists to see that pictures with an "emotional-stimulus" have significantly larger amount of activity in the amygdala. [10] In a study using fluoro-2-deoxyglucose (FDG-PET) to examine the brain during recall of films that were both neutral and aversive, there was a positive correlation between the brain ...

  5. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    Matching cards are removed from the game when paired. Concentration is a round game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as a solitaire or patience game ...

  6. Developmentally appropriate practice - Wikipedia

    en.wikipedia.org/wiki/Developmentally...

    Children learn best when they are actively involved in their environment and build knowledge based on their experiences rather than through passively receiving information. Active learning environments promote hands-on learning experiences and allow children to interact with objects in their environment, as well as their peers and teachers.

  7. Negative affectivity - Wikipedia

    en.wikipedia.org/wiki/Negative_affectivity

    In psychology, negative affectivity (NA), or negative affect, is a personality variable that involves the experience of negative emotions and poor self-concept. [1] Negative affectivity subsumes a variety of negative emotions, including anger, contempt, disgust, guilt, fear, [2] and nervousness.

  8. Affect (psychology) - Wikipedia

    en.wikipedia.org/wiki/Affect_(psychology)

    Moreover, emotions can affect larger social entities such as a group or a team. Emotions are a kind of message and therefore can influence the emotions, attributions and ensuing behaviors of others, potentially evoking a feedback process to the original agent. Agents' feelings evoke feelings in others by two suggested distinct mechanisms:

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