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The sound of a bullet entering a person from a close distance may sound nothing like the sound designed in the above example, but since very few people are aware of how such a thing actually sounds, the job of designing the effect is mainly an issue of creating a conjectural sound which feeds the audience's expectations while still suspending ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 January 2025. This is a list of onomatopoeias, i.e. words that imitate, resemble, or suggest the source of the sound that they describe. For more information, see the linked articles. Human vocal sounds Achoo, Atishoo, the sound of a sneeze Ahem, a sound made to clear the throat or to draw attention ...
Musical tones produced by the human voice and all acoustical musical instruments incorporate noises in varying degrees. Most consonants in human speech (e.g., the sounds of f, v, s, z, both voiced and unvoiced th, Scottish and German ch) are characterised by distinctive noises, and even vowels are not entirely noise free.
An ascending tone is interrupted by a noise burst, but is perceptually continuous. Example of illusory continuity stimulus: discontinuous rising tone. The tone sounds continuous to some listeners. The illusory continuity of tones is the auditory illusion caused when a tone is interrupted for a short time, during which a narrow band of noise is ...
Upsweep is an unidentified sound detected on the American NOAA's equatorial autonomous hydrophone arrays. This sound was present when the Pacific Marine Environmental Laboratory began recording its sound surveillance system, SOSUS, in August 1991. It consists of a long train of narrow-band upsweeping sounds of several seconds in duration each.
As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.
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