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In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
store a double into an array dcmpg 98 1001 1000 value1, value2 → result compare two doubles, 1 on NaN dcmpl 97 1001 0111 value1, value2 → result compare two doubles, -1 on NaN dconst_0 0e 0000 1110 → 0.0 push the constant 0.0 (a double) onto the stack dconst_1 0f 0000 1111 → 1.0 push the constant 1.0 (a double) onto the stack ddiv 6f
A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.
limit start DO instructions LOOP — OCaml: while condition do instructions done — for i = first to last do instructions done: Array.iter (fun item-> instructions) array or List.iter (fun item-> instructions) list: F#: while condition do Tab ↹instructions — for i = first to last do Tab ↹instructions: foritem in set do Tab ↹ ...
Array, a sequence of elements of the same type stored contiguously in memory; Record (also called a structure or struct), a collection of fields . Product type (also called a tuple), a record in which the fields are not named
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).
Collection classes are Java API-defined classes that can store objects in a manner similar to how data structures like arrays store primitive data types like int, double, long or char, etc., [2] but arrays store primitive data types while collections actually store objects. The primitive wrapper classes and their corresponding primitive types are:
Numerical and string constants and expressions in code can and often do imply type in a particular context. For example, an expression 3.14 might imply a type of floating-point, while [1, 2, 3] might imply a list of integers—typically an array. Type inference is in general possible, if it is computable in the type system in question. Moreover ...