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Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world.
The names black-and-white, B&W, monochrome or monochromatic are often used, but can also designate other image types with only one sample per pixel, such as grayscale images. In Photoshop parlance, a binary image is the same as an image in "Bitmap" color mode.
Pure achromatic colors include black, white, all grays and beiges; near neutrals include browns, tans, pastels, and darker colors. Near neutrals can be of any hue or lightness. For example, the "Achromatic" use of a white background with black text is an example of a basic and commonly default color scheme in web design.
The more light that is reflected, the higher the value. White is the highest or lightest value while black is the lowest or darkest value. Colors also have value; for example, yellow has a high value while blue and red have a low value. If you take a black and white picture of a colorful scene, all you are left with are the values.
The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...
Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to collect all of the black squares that appear, causing the void to grow; however, if hit players hit a white square, the void will be reduced to its regular size. Players are also able to reduce their void in size to avoid the white blocks.
[2] [3] [4] In a composition, the positive space has the more visual weight while the surrounding space - that is less visually important is seen as the negative space. [5] In a two-tone, black-and-white image, a subject is normally depicted in black and the space around it is left blank (white), thereby forming a silhouette of the subject ...
For example, the use of a white background with black text is an example of a common default color scheme in web design. Color schemes are logical combinations of colors on the color wheel. Color schemes are used to create style and appeal. Colors that create an aesthetic feeling together commonly appear together in color schemes.