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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  4. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  5. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Fig.5: A second, horizontal plane of projection is added, perpendicular to the first. Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection. Fig.7: An image is created thereby. Fig.8: The third plane of projection is added, perpendicular to the previous two.

  6. ObjectARX - Wikipedia

    en.wikipedia.org/wiki/ObjectARX

    ObjectARX (AutoCAD Runtime eXtension) is an API for customizing and extending AutoCAD. The ObjectARX SDK is published by Autodesk and freely available under license from Autodesk. [ 1 ] The ObjectARX SDK consists primarily of C++ headers and libraries that can be used to build Windows DLLs that can be loaded into the AutoCAD process and ...

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2]

  8. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    To render such an image, the region of the complex plane we are considering is subdivided into a certain number of pixels. To color any such pixel, let be the midpoint of that pixel. We now iterate the critical point 0 under , checking at each step whether the orbit point has modulus larger than 2.

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [36]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...

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