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The Technological Pedagogical Content Knowledge (TPACK) framework is an educational model that describes the intersections between technology, pedagogy, and content for the effective integration of technology into teaching. TPACK became popular in the early 2000s.
The technological pedagogical content knowledge or TPACK framework has recently received some positive attention. [19] Another model that has been used to analyze tech integration is the SAMR framework, developed by Ruben Puentedura. [20]
A pedagogical pattern is the re-usable form of a solution to a problem or task in pedagogy, analogous to how a design pattern is the re-usable form of a solution to a design problem. Pedagogical patterns are used to document and share best practices of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.
Also, the definition of digital pedagogy requires a good knowledge of the technological possibilities translated into concrete educational situations – the experience of the last years shows that only certain aspects of the use of digital technologies in education have authentic value and can add new pedagogical meanings.
Digital technology has impacted the way materials are taught in the classroom. With the use of technology rising in this century, educators are altering traditional forms of teaching to include course material on concepts related to digital literacy. [66] Student working on assignment using computer [67]
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Technology education is an offshoot of the Industrial Arts tradition in the United States and the Craft teaching or vocational education in other countries. [4] In 1980, through what was called the "Futuring Project", the name of "industrial arts education" was changed to be "technology education" in New York State; the goal of this movement was to increase students' technological literacy. [6]
Proponents claim that an experiential education mindset can change the way teachers and students view knowledge as learning becomes active and transacted within life or lifelike situations. Experiential education can also link traditional scholarly priorities (e.g. formal knowledge production) with improvement of professional practice. [15]