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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [227] The successor's engine, X-ray 1.6.02, became available too. [ 228 ] [ 229 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...

  3. Centaurus X-3 - Wikipedia

    en.wikipedia.org/wiki/Centaurus_X-3

    The neutron star is regularly eclipsed by its giant companion every 2.1 days; [6] these regular X-ray eclipses last approximately 1/4 the orbital period. There are also sporadic X-ray off durations. The spin period history of Centaurus X-3 shows a spin-up trend that is very prominent in the long-term decrease in its pulse period. This spin-up ...

  4. Wikipedia, the free encyclopedia

    en.wikipedia.org/wiki/Main_Page

    Ann Arbor is a city in and the county seat of Washtenaw County in the U.S. state of Michigan. Founded in 1824 by John Allen and Elisha Rumsey , it was named after the wives of the village's founders, both named Ann, and the stands of bur oak trees they found there.

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  6. Vela X-1 - Wikipedia

    en.wikipedia.org/wiki/Vela_X-1

    Vela X-1 is a pulsing, eclipsing high-mass X-ray binary (HMXB) system, associated with the Uhuru source 4U 0900-40 and the supergiant star HD 77581. The X-ray emission of the neutron star is caused by the capture and accretion of matter from the stellar wind of the supergiant companion. Vela X-1 is the prototypical detached HMXB. [4]

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).

  8. X-ray star - Wikipedia

    en.wikipedia.org/wiki/X-ray_star

    X-ray star may refer to: Be/X-ray binary, a class of high-mass X-ray binaries that consist of a Be star and a neutron star; X-ray binary, a class of binary stars that are luminous in X-rays; X-ray burster, a class of X-ray binary stars exhibiting periodic and rapid increases in luminosity that peak in the X-ray regime of the electromagnetic ...

  9. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...