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Community forum of GDevelop, the open-source, cross-platform game creator designed to be used by everyone.
The camera movement of a rail shooter game is the same as the scrolling camera in the space shooter example that comes as a GDevelop game template. The it’s just a matter of animating the enemies. To shoot with an on screen crosshair, you’d just use check the crosshair centre is within an enemy when the fire key is pressed…
Hello everyone! I´v been chatting with a couple people about starting to make games and they all have one thing in common, they never really know where to start. So iv decided to make a new simple game, all from scratch, showing what im doing and teaching as i go along to give some guidance to those that need a slower and more complete aproach to seeing how things are made. Ill be putting ...
Thank you! we are still testing the 3D features and what it has to offer. we can make the simple 3D games. but for open world with character animations, we need some more features…
It is WAY more performant at 2D than Godot, Game Maker, Unity, and others without having to do any manual optimization. For GDevelop comparisons: Nothing that I know off the top of my head, but I know Gamefromscratch has a video named best game engines 2023 that talks through a lot of the benefits.
@4ian, This has been a hot topic on discord amongst @Bouh, @arthuro555, me and other GDevelopers(its a better term than ‘users’ 🙂 ); As we know Steam by valve is a popular marketplace where many game engines and Games are published and sold, Hence I think GDevelop should have support for Steam SDK and more importantly should be available on Steam. It was already discussed in How to ...
Can you some screenshots of how it looks in the exported game (better if you could provide the game itself) also some screenshots of the game in the editor and in the preview And also check if you are hiding the layers in the editor. Also are you using any layer effect?
Usually it makes sense to display this at the beginning and half way of the video in a corner. But in a short 4 minutes long video, display it only at the beginning in my opinion but if you want to display it multiple times, reduce the size by 80% and put it in a corner.
Depending on your video card, Game Develop will support displaying from big images to huge images. Thus, old video card are unable to display images bigger than 10241024. But newer card are able to display very huge images. In fact, it depends on the maximum texture size that can be handle by the video card.
So, in short words, my idea is to create a fan-game gatcha of multiple anime… Tecnically speaking, these are the main and tricky parts of this project: first of all, i will clearly write (or something else) in the game that it is a FANMADE GAME, just to clearify (and hoping that this won’t create problems with copyright, or other things like this; use online images for the characters ...