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HegartyMaths was created by co-founders and teachers Colin Hegarty and Brian Arnold. In 2011 they started to make maths videos on YouTube to support their own classes with maths homework and revision. Since the videos were freely available on YouTube, students from all over the country and the world started using the videos too.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
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