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Contents. The Dungeon Geomorphs are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors and rooms.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an ...
The Advanced Dungeons & Dragons CD-ROM Core Rules was published by TSR. TSR funded a start-up, Evermore Entertainment, to produce the product, with Victor Penman as Project Manager. As the title suggests, it was released as a CD-ROM for PC only. In 1999, Wizards of the Coast released a new CD-ROM titled Advanced Dungeons & Dragons: Core Rules 2.0.
Aurora's Whole Realms Catalog (1992) Cormyr (1994) - Translated into German and reviewed in Envoyer magazine #26. Demihuman Deities (1998) Drizzt Do'Urden's Guide to the Underdark (1999) Drizzt Do'Urden's Guide to the Underdark was published by Wizards of the Coast, written by Eric L. Boyd, and published in 1999. [9]
Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Savage Tide. The front cover of Dungeon Issue 139 (October 2006), illustrated by Dan Scott, wherein began the Savage Tide Adventure Path. The Savage Tide Adventure Path (or simply Savage Tide) is the third Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in ...
Eberron Player's Guide (June 2009, ISBN 978-0-7869-5100-0) is core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful ...