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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    The Common Language Project, later renamed The Seattle Globalist, is an example of this type of multimedia journalism production. Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as mojos , or mobile journalists.

  3. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  4. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.

  5. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Beginning of a seven-year project called Project Solo or Soloworks in Pittsburgh, USA. The group put out 33 newsletters over the course of the project. This is an early example of student controlled, individualized use of computers in education. The idea of going "solo" was that the student was in charge of his or her own learning.

  6. List of crowdsourcing projects - Wikipedia

    en.wikipedia.org/wiki/List_of_crowdsourcing_projects

    The project successfully released over 6500 items and stories online, which can be freely downloaded and used for education and research. The project was funded by the Joint Information Systems Committee. In 2011, the team at the University of Oxford received further funding from Europeana to run a similar crowdsourcing initiative in Germany.

  7. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    [40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.

  8. Media literacy - Wikipedia

    en.wikipedia.org/wiki/Media_literacy

    In 1976, Project Censored began using a service learning model to cultivate media literacy skills among students and faculty in higher education. [ 61 ] Media literacy education began to appear in state English education curriculum frameworks by the early 1990s, as a result of increased awareness in the central role of media in the context of ...

  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.