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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The 3D Morphable Model (3DMM) is a general framework that has been applied to various objects other than faces, e.g., the whole human body, [3] [4] specific body parts, [5] [6] and animals. [ 7 ] 3DMMs were first developed to solve vision tasks by representing objects in terms of the prior knowledge that can be gathered from that object class.

  3. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    FaceGen 3.3 allows the user to randomize, tween, normalize and exaggerate faces, and also includes algorithms for adjusting apparent age, ethnicity and gender. It also allows limited parametric control of facial expressions, and includes a set of phoneme expressions for the animation of characters with "speaking" roles.

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. [1] [2] [3]

  5. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).

  6. Artbreeder - Wikipedia

    en.wikipedia.org/wiki/Artbreeder

    Artbreeder, formerly known as Ganbreeder, [4] is a collaborative, machine learning-based art website. Using the models StyleGAN and BigGAN , [ 4 ] [ 5 ] the website allows users to generate and modify images of faces, landscapes, and paintings, among other categories.

  7. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  9. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. These models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools.

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