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  2. Splash screen - Wikipedia

    en.wikipedia.org/wiki/Splash_screen

    A splash screen is a graphical control element consisting of a window containing an image, a logo, and the current version of the software. A splash screen can appear while a game or program is launching. A splash page is an introduction page on a website. [1] [2] A splash screen may cover the entire screen or web page; or

  3. Talk:Splash screen - Wikipedia

    en.wikipedia.org/wiki/Talk:Splash_screen

    The methods are there to manipulate an already existing splash screen like draw a progress bar on it. The splash screen is shown on startup by using an option in the metadata that points to a splash image. This is done, so that the splash screen can be displayed quickly, before the Java runtime loads.

  4. Android 12 - Wikipedia

    en.wikipedia.org/wiki/Android_12

    A splash screen is automatically generated for every installed app, which can be customised by app developers. [34] The Core Splashscreen Jetpack library backports this functionality for older Android versions. On Android 12.1/12L, the quick buttons were moved to a bottom–right corner of the screen.

  5. List of features in Android - Wikipedia

    en.wikipedia.org/wiki/List_of_features_in_Android

    Java support While most Android applications are written in Java, there is a Java virtual machine in the platform and Java byte code is not executed. Java classes are compiled into Dalvik executables and run on using Android Runtime or in Dalvik in older versions, a specialized virtual machine designed specifically for Android and optimized for battery-powered mobile devices with limited ...

  6. Loading screen - Wikipedia

    en.wikipedia.org/wiki/Loading_screen

    A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. [ 1 ]

  7. Android (operating system) - Wikipedia

    en.wikipedia.org/wiki/Android_(operating_system)

    Android's default user interface is mainly based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, along with a virtual keyboard. [84] Game controllers and full-size physical keyboards are supported via Bluetooth or USB.

  8. Usplash - Wikipedia

    en.wikipedia.org/wiki/Usplash

    Usplash replaces the scrolling-text screens with a graphical splash screen. It was designed to replace Bootsplash , which did the same thing on the kernel space level. Since usplash operates in user space , it can be updated without recompiling the kernel.

  9. Android Beam - Wikipedia

    en.wikipedia.org/wiki/Android_Beam

    Android Beam is activated by placing devices back to back with the content to be shared displayed on the screen. If the content is able to be sent, the screen will shrink down and display "Tap to Beam" at the top. Tapping the screen sends the content from one device to the other. A sound will play when devices are near and able to beam.