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  2. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    This is the easiest and most efficient way to cast arcane magic as a wizard because it means the wizard needs only to perform the trigger element of the spell when the need arises to cast it. There may be a temporal limit in spell casting and this could be the reason why wizards can only cast a certain number of spells of various degrees in one ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The cleric class gained access to community-powered spells, cooperatively cast spells, and "super-powerful spells that required a quest before they could be cast". Most of these new concepts have disappeared since 2nd edition, however, "a few of the quest spells did show up in [3rd edition] as 9th-level priest spells".

  4. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    Each version of spell source gives the sorcerer resistance to one damage type (which is fixed or variable depending on the version of spell source), provides a damage bonus based on either dexterity or strength, and gives the sorcerer at least one additional benefit specific to that version of spell source.

  5. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  6. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Bards cast spells using their actual class level as their caster level. Since bards were usually higher level than the party's wizard, the spells they could cast were often more powerful than the wizard's. A bard who focused on spells that improved with caster level (such as Magic Missile and Fireball) was a very potent magical threat.

  7. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    Warlocks do not cast spells, but instead use spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock. The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target.

  8. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Other Paladin class abilities include the ability to detect evil at will, immunity to fear and disease, the ability to cure disease, the opportunity to use "holy avenger" swords with imbued divine spells or extra damage to evil creatures, and to summon a "special mount" – usually a heavy warhorse of unusual strength and intelligence.

  9. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    21 spells, including 3 new spells attributed to Tasha. [12] 36 magic items; Introducing a new type of wondrous item: magic tattoos, including 11 magical tattoo entries [3] [13] Chapter 4: Dungeon Master's Tools Expanded rules options, such as session zero guidance; Advice on parley with monsters