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In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, at amortized constant average cost per operation. [4] [5] [6] Hashing is an example of a space-time tradeoff.
Linear probing is a component of open addressing schemes for using a hash table to solve the dictionary problem.In the dictionary problem, a data structure should maintain a collection of key–value pairs subject to operations that insert or delete pairs from the collection or that search for the value associated with a given key.
A perfect hash function can, as any hash function, be used to implement hash tables, with the advantage that no collision resolution has to be implemented. In addition, if the keys are not in the data and if it is known that queried keys will be valid, then the keys do not need to be stored in the lookup table, saving space.
It is also well suited for implementing a concurrent hash table. Hopscotch hashing was introduced by Maurice Herlihy, Nir Shavit and Moran Tzafrir in 2008. [1] The name is derived from the sequence of hops that characterize the table's insertion algorithm (see Hopscotch for the children's game). The algorithm uses a single array of n buckets.
Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.
Linear hashing (LH) is a dynamic data structure which implements a hash table and grows or shrinks one bucket at a time. It was invented by Witold Litwin in 1980. [1] [2] It has been analyzed by Baeza-Yates and Soza-Pollman. [3]
The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation. Therefore, the average overhead of an operation for a hash table is only the computation of the key's hash, combined with accessing the corresponding bucket within the array.